Hello and welcome to “Sega Does,” the site that will one day have a review/overview of every game ever released for a Sega console.
My name is Dylan Cornelius, Curator and Architect of “Sega Does.” I’m also the Editor-in-Chief, Head Writer, and the Lowly Intern, all bunched into one self-deprecating mass. What does all that gibberish mean? Basically, Sega Does will be a crazy one-man operation to tackle every Sega game in existence. And why would any one person torture themselves to such a needless degree? Because I was a sheltered Nintendo kid with little to no Sega experience. My jams were NES, SNES, and N64, all day, every day. Sure, at one point I had a Genesis. I played most of the certified classics, like Sonic, Streets of Rage, and Toe Jam and Earl, but I never delved deep into the system’s strange, extensive catalog.
As for Sega systems prior to the Genesis, well, what North American kid even owned a Master System? The SG-1000, Sega’s first (deeply flawed) console, never made it to our shores. Post-Genesis systems like the Sega CD, 32X, Saturn, and the Dreamcast all passed me by. I didn’t invest in Sega due to my limited allowance and predisposition to Nintendo, but I also thought Sega was ridiculous for throwing out so many add-ons and half-consoles as quickly and haphazardly as they were (I was about 9 or 10 when I thought this, so the suits with degrees really should have known better).
Despite Sega’s poor business choices, I was always intrigued as to what they would try next. They were a distinct company willing to take risks – too many risks, as it would turn out. After the initial success of the Dreamcast in 1999 made it appear that Sega was back in the console race, the Playstation 2 debuted in late 2000 and that was that. Less than two years after the Dreamcast’s debut in 2001, Sega lifted the white flag of defeat in the console wars, all without me having played a fraction of their supposedly amazing games.
“You’ll never make it!“
Yeah, you’re probably right. I have to try, though. This obsessive need to organize and rank has held me since I was a kid. To wit: over the last 3.5 years, I reviewed every U.S. made NES game and emerged, uh… well, I emerged, let’s leave it at that. The NES blog started as a goofy side-project to get me writing again (see: all my early reviews) and ended as my main writing project that I was simultaneously proud of and frustrated with. I was proud that I had completed my goal to review every game, but frustrated that I hadn’t given certain games more time and care. Hindsight is 20/20 and all that, and I do plan on revising some of those old reviews in the future.
“What does your NES blog have to do with Sega Does?“
As a point of reference. I’ll be handling the Sega library quite a bit differently than I did the NES.
For starters, I’m going to review games chronologically instead of alphabetically – to the best of my ability, of course. Japan has done a first-rate job over the years of detailing the exact release date of almost all of their games, while Europe and the States seemed to not give two squirts about any game’s date other than major releases. Let’s say I’m reviewing games released in 1991. I’ll review games with exact release dates first in any given year (01/12/91, 03/22/91, etc.). Once I’ve reviewed every game with an exact release date, I’ll tackle games with release months (08/1991), while games that just have a release year (1991) will be reviewed last. It’s not a flawless system, but I’ll do my best. Once I get into the late 80s, early 90s, the Sega systems will intermingle. One day might be a Master System review, the next will be a Sega CD review. It will be a strange, funky poetry indeed.
As you may have inferred from the last paragraph, I’ll be reviewing games from every major territory – Japan, the States, and Europe, with a few Brazilian and Taiwanese games thrown in for good measure. Unfortunately, I can’t read Japanese, so I’ll do my best with Japanese games that don’t have fan translations. Platformers and shmups won’t be an issue, but RPGs/adventure games/mahjong titles might give me the business. If a review isn’t forthcoming due to an overabundance of kanji, I’ll at least try to write an overview.
I’ll be writing as much about a game as I think it deserves. I might write two pages, I might write three sentences. Either way, I’ll touch on as many of the critical/historical/interesting aspects of the game that I can find. Once I get into the 90s, I’ll review many titles that span across multiple systems. In that case, I’ll play every iteration and discuss them in one giant review. Take NBA Jam, for example. It was released on the Genesis, Game Gear, and Sega CD. The Sega CD version was released months after the Genesis and Game Gear, but despite the later release date, it will be discussed with the earlier versions for comparison reasons; and so I won’t have to review the same game in two or three separate reviews.
So far the games lists are just that – lists. Additional information for each game will become available once a review of said game is complete. The games/peripheral lists are also incomplete for now. Bear with me as I continue to add more games. Also, the lists aren’t as pretty as I’d like them to be, thanks to WordPress and OpenOffice not playing nice. This too will be corrected in time.
Lastly, I’ll be writing a brief overview of the systems themselves and any important peripherals. Sega loved random freaky peripherals and add-ons, so exploring these should be a hoot and/or a holler.
I don’t want to don the mantle of some Gestapo blogger who believes only his information is right. As I mentioned on Questicle.net and will reiterate here, I welcome any and all constructive criticism. I acknowledge that I don’t know much about Sega’s earlier consoles. I’ll do my best to put forth the most accurate historical information that I can find. That being said, I won’t deal with trolls. If you leave a nasty comment or insult me, I’ll delete your comment and block you from the site. “If you got beef, eat a pork chop,” as a wise man once said.
“So you own all these systems and games, right?“
Alas, no. I’m in the process of compiling the Sega CD, Saturn, and Dreamcast libraries. All the other libraries – SG-1000, Master System, Genesis/Mega Drive, and Game Gear – are *mostly* available to stream legally and for free at archive.org.
“What about the Pico, the Nomad, the CDX, etc?“
I’ll write a brief article on the Pico and some of its games, but I don’t see the need to explore it in-depth. It was a funky edutaining mini-console/tablet hybrid for kids that, while ahead of its time, doesn’t fit in line with Sega’s main consoles. Any Pico apologists want to prove me wrong, feel free.
The Nomad is a portable Genesis. I’ll write an article about it when I reach ’95.
The CDX was a sleek combination of a Genesis and a Sega CD, but it never had any games of its own. It too will receive its own article at the appropriate time.
“Are you really gonna review every single Sega game?“
I’ve already started. Enjoy exploring “Sega Does.”