SegaDoes Episode 26: Key to My Heart

 

Episode 26 of the SegaDoes podcast will also be known as “that one episode where Dylan hosted.” That’s right, yours truly wrestles the mic out of Sam’s hand to mediate yet another fine podcast about old Sega games.

 

In this episode, there are the misfits – Blade Eagle 3-D, Tensai Bakabon, Rygar – and the “golden child,” Solomon no Kagi or Solomon’s Key. No word yet on whether Solomon’s Key and Eddie Murphy are connected in any way.

 

Listen/Download here. A free 60+ minutes of Sega-oriented ramblings!

 

And it wouldn’t be a podcast post without me asking you to leave your lamenting tones, superhero insignias, and declarations of dearest affection in the comment section below. We’ll read ’em, or at least, summarize them on the air. After all, without you faithful listeners, Sam and I would just be two nerdy guys talking about the good ol’ days to no one in particular. And that, friends, is more than a little sad.

 

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13 thoughts on “SegaDoes Episode 26: Key to My Heart

  1. Hi Dylan,
    I finally checked out some of the podcasts. Before, I mistakenly assumed that you would need to download a media player to be able to listen to them. So I had stupidely decided it would be to much of a bother. Shame on me!

    I’m afraid I didn’t completely get my point across about “the lack of console adventure games in the West”. What I actually wanted to indicate was, that despite their potentially being a Westren audience for these type of games, they probably – for the most part – didn’t overlap with the audiences owning a NES or Master System. Adventure fans often tend to be older/pc gamers. In japan the consoles were perhaps much more an extension of the pc market than they were in the West. Consider their names only, “Family Computer” or the very technical sounding “Mark 3. These systems might have appealed more to a slightly older gaming crowd over there. (a lot of speculation on my part)

    If the above argument has some validity, it might perhaps equally appy to RPG’s. Growing up in a territory were the Master System stood toe to toe with the NES, I don’t remember “Phantasy Star” – Remeber we didn’t have any of the great NES rpg’s, so this would have been an area wherein the MS (PS, Ys, Ultima 4) excelled – as a big advantage in our schoolyard console battles. As a matter of fact I don’t remember being aware of it at all ! And I did own quite a few SMS games back than. I wonder if it sold as well as the big NES rpg’s over in America (where there apparently was a bigger market push for these games) ?

    Anyway, thank you very much for reading my comments out loud and responding to them!

    Liked by 1 person

      • I remember that article. One if the best I’ve read on the sad state of having access to old games. It’s likely that we will never see many classic releases made available again commercially. That’s why I have no problem with emulation and illegal ROMS. Without that many game would truly be lost to history. (Especially on the arcade front)

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    • Hey Pieter, thanks for checking out the podcast!

      “I’m afraid I didn’t completely get my point across about “the lack of console adventure games in the West”. What I actually wanted to indicate was, that despite their potentially being a Westren audience for these type of games, they probably – for the most part – didn’t overlap with the audiences owning a NES or Master System.”

      Ah ok, I agree completely with this. Yes, if I’m getting history right, most PC gamers were older in the 80s (I think the PC demographic skews in all ages now, though). My grandpa actually owned a Commodore 64 when it was new and had a bunch of games for it.

      “Growing up in a territory were the Master System stood toe to toe with the NES, I don’t remember “Phantasy Star” – Remeber we didn’t have any of the great NES rpg’s, so this would have been an area wherein the MS (PS, Ys, Ultima 4) excelled – as a big advantage in our schoolyard console battles.”

      I know Phantasy Star was a big deal when it came out in America and Japan. Or at least Sega was making a big deal out of it. Can’t say what their European division was doing with the game, though.

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      • “most PC gamers were older in the 80s”

        The bigger argument (pure speculation that is) might actually be summarised in one sentence: the big difference between japanese & westeren console release schedueles is perhaps not so much due to differences in the wider culture (while still playing a crucial role), than it is to very specific age differences in user bases, – coïncidentally created by very similar free market systems .

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  2. Great podcast. A lot of interesting discussions. I just wanted to chime in when you started talking about treating their back catalog. This time it’s something Dylan said. A complaint about the way Sega handles their back catalog. I had to stop and say what? If you don’t say Sega does stuff with their back catalog, then nobody does. Name me someone who makes their back catalog more accessible or does it better. Really a single company.

    You can get Sega releases on,

    1. Wii VC had a flood of them. (Including Master system and arcade.
    2. PSN (including a lot of dreamcast games)
    3. Numerous steam packs and PC releases.
    4. Liscening out to clone hardware manufacturers like AT games 65 games in one TV units.
    5. Excellent 3DS GG titles, better than any of the regular stock VC games.
    6 the excellent 3D classics releases that are like criterion editions of classic games. Must own on all of them. And There are more coming.
    7 A whole line of Sega Ages games on PS1 and PS2 of classic Sega games, many of them improved,many of them remade with new 3D modern versions in addition to faithfully replicated ports. Over 30+ compilations. Let’s also not forget the Saturn Sega Ages titles.
    8 other console compilations that are outstanding like Sonics Ulitamte Genesis Collection, Sonic Gems collection, Sonic Jam etcetera.
    9 IOS and Android ports of classic Sega games for your tablets and phones. Sonic CD being especially good, containing all 3 soundtracks fro. Different regions.
    10 Before smartphones some flash game services like Yahoo games had Genesis titles in browser.
    11. HD rereleases or reimagining of classic games like Rez HD on Xbox360 and Castle Of Illusion on PS3.

    IMO nobody does it better. If you are not buying all the excellent stuff M2 puts out, the top company for features and emulation and improvements for virtual console style games, you really can’t have an opinion. They should be the model for how every company does it. (Why Nintendo commissioned M2 to do its GBA Wii U ports.)

    Liked by 1 person

    • I haven’t listened to the podcast yet and we recorded them about three weeks ago (we recorded two back-to-back podcasts and I was running on mental fumes). What I’m about to say is more of my position on the matter now, and not a defense of what I said on the podcast.

      Sega does a great job of releasing the same games over and over again. Yes, the 3DS VC games are sublime and very well thought out, but let’s face it, I wouldn’t be doing a project like Sega Does if I didn’t feel portions of my Sega knowledge were missing. Perhaps that’s my fault for not looking too closely at what’s around me, but I don’t think so. Sega has all but neglected Saturn-era works. The 3DS has a few GG games, but very little. The Dreamcast stuff they’ve done a bit better with, like Skies of Arcadia, Jet Grind Radio, Crazy Taxi, etc. but even then, there’s a ton of great stuff waiting to be rediscovered.

      As for the Sega Ages compilations, those were great, but they were 15-20 years ago. We’ll never get compilations like that again because Sega can just release one game at a time for mobile or 3DS and make a mint off of them. Also, correct me if I’m wrong, but those never came out in America.

      I see your point, and apparently, I failed to clarify mine in the podcast. Or perhaps, I was just tired, cranky, and not thinking, I dunno.

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      • I almost feel overloaded with Sega releases. I mean really almost all the good stuff was in Wii VC. It’s entirely possible to own Sonic the Hedghog 5 or 6 times over. I guess the state of old game catalogs in general is bad. But Sega is the best at releasing them, probrably closely followed by Nintendo. I mean you have recent stuff like the Monster World collection. In generally they also do the best job of packaging their old stuff. (Along with Namco Museum releases) Some of the Sega Ages collections did make it out over here. I think maybe your not paying enough attention. A lot of the more obscure stuff of course is not released . Like you’d be hard pressed to find Penguin land for example. But Between Steam and Sonics Ultimate Genesis collection, they have most of their major 16 bit works. Nobody else has put out collections that extensive. Nobody.

        Saturn has an issue where appently a lot of the games source code has been lost from what I understand. And the platform is so complex you haven’t been able to do straight emulation on consoles. But here and there there are a few Saturn releases. Panzer Dragon Oorta on Xbox included the PC version of the Saturn Panzer Dragoon. Sonic R us on Steam I believe. If you have a 3 DS you really should try out some of the 3D classics. This summer they are releasing Sonic 2, Strrets of Rage 2, Gunstar Heroes. The versions of their super scaler arcade games are a lesson in how to release feature rich retro releases with additional content and every control and display option you could ever want. I’ve read many an article where people like Jeremy Parish lament that Nintendo is not doing the stuff M2 is doing with their Retro releases. Even the straight VC GG stuff has display options and control options that blow away the standard VC interface. I would try their Master of Darkness release in VC. It’s the only way to really play that game outside of emulation. And it’s amazing.

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  3. Also I really understood what Sam was getting at with 3Dgames. I think in a way, 2D games, by compressing a world into plane, can show a lot more to player at once than being tied to a camera viewpoint. It’s how I’d say it anyway. I do think that 2D games can be just as good as 3D games and will always have a place because of the ideas they can convey. Something the PS generation disregarded with its shunning of 2D. Where I disagree is 3D games are all the same. I think their are some great games that can be made in 3D. It’s just sometimes developers are not imaginative enough IMO. Also I think the promlem is control interfaces have not really served 3D game space well. Sure we have analog sticks and motion controls. But for the most part we have been trying to adapt controls from 2D games into 3D worlds and it is somewhat limiting. That’s why the VR stuff and controls that are coming out I think really will be revolutionary. For the first time you can truly inhabit a 3D world. And do things we haven’t even thought of yet with new control mechanics. That are still performed with simple button presses now. The simplest being reaching out with your real hand to pick up an object. Rather than push triangle to open. I will defiantly be ordering an oculus rift. I don’t believe it is just a gimmick.

    Liked by 1 person

  4. That was probably my favorite Podcast episode yet. Really got me thinking about a few things. I know we enthusiasts of a by-gone video game era miss the glory days of the NES/SMS but I am sure our kids will be saying the same about their Xbox Ones and PS4s. Technology never stands still especially when there’s money to be made. the problem for me these days is that new games just don’t make me want to go and get them. Sam makes an excellent point about the Final Fantasy series and the voice actors. Modern games do all the thinking for you and take out the imagination side which is probably the most important investment we make in gaming – taking our own interpretation of something and therefore making it our own unique experience. The 8-bit and 16-bit eras did that best and in age where everything and everyone is interconnected now like the Borg from Star Trek having a personal gaming moment becomes all the more valuable.

    I would enjoy hearing you guys talk about this more in detail if you do decide to set up another podcast to discuss it.

    Look forward to next month.

    – Tony

    Liked by 1 person

      • Yes I don’t think I stop and tell you how much good stuff I like about your podcast because I get sidetracked nitpicking on some small thing. I do of course enjoy you two talking In Depth about the games, but also really enjoy all the side discussions about gaming. Even if I don’t always agree, it’s fun listening Sam rant on about something like 3D games. Or why he hates Last of Us. I can never truly fault someone for having a large appreciation for old games.

        Liked by 1 person

      • Well at the end of the day it is relevant because (if I can be humble here) the site and the podcast has become more than simply reviewing old video games. Its become just as much about the experience of playing these games then and of course now. I think thats what you guys do well compared to other retrogaming poidcasts.

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