Welcome to Sega Does, 2018


For those who are brand new to Sega Does, please read this first.

Happy 2018, friends! It’s a new year, and that means new goals and, more importantly, new perspectives. I’ve struggled to understand this site’s identity for some time now, but last night, I had an epiphany.

Every game has a pulse. Depending on the game, sometimes the pulse is energetic and vibrant, sometimes it’s barely alive. To communicate that pulse – in essence, a game’s life, its substance, its core – is my desire for Sega Does.

I don’t just want to review every game ever released on a Sega console just to say I’ve experienced them. I want these games to come alive again through reviews, articles, and retrospectives. Whether you played these Sega games years ago or you’ve never touched a Sega game in your life, I want you to view them through fresh eyes, as if they were just released yesterday.

In order to do this, I need your help. The following are four ways you can support the cause and make Sega Does the world’s premiere Sega review archive.


  1. Engage with us. Leave comments. Tell your friends who like older games. Post about the site on Twitter, Reddit, Facebook, wherever. People often don’t think that this word-of-mouth stuff is important, but it really helps!

  3. Donate games/consoles. I still need a Sega CD, 32X, and Dreamcast, and while I obviously plan to get them before I review the games for said systems, if you happen to have any extra consoles that you don’t need, I’ll give them a good home. Also, if you have any Sega CD, Saturn, 32X or Dreamcast games that you don’t use anymore or that you’d just like to donate, please drop me an e-mail or a message on Twitter or Facebook. Similarly, if you’re willing to let me borrow your games, I will play them, review them, then send them right back to you.

  5. Patreon. Yeah, Patreon’s been doing some weird things lately, but they’re still one of the best ways to support endeavors like these. The Sega Does Patreon has been live for some time now, but I’ve recently updated it with new rewards and goals.

  7. Join the team. Are you fluent in Japanese and English and have a love for Sega consoles/games? Please reach out to me immediately. As financial support for Sega Does grows, I also plan to expand the review squad in 2018. When that happens, I’ll put out a post on the site to let everyone know.


I’ll be leaving this post up for the next week or so while I continue to update the games lists. On Monday, January 8th, I’ll begin to post more new reviews. The goal for 2018 is to have a new post every day. This will take some time at first, but I have no doubt that as Sega Does grows, this will become a reality.

Sega Does is an adventure for me and, I hope, for all of you. It’s an adventure that spans 7½ consoles, thousands of experiences, two full decades, and several continents. I can’t do it alone. In fact, as a bewildered old man in a cave once said, “It’s dangerous to go alone!” To those who’ve been with me since the beginning, the middle, or are just discovering the site for the first time, thanks for joining me on this adventure.




9 thoughts on “Welcome to Sega Does, 2018

  1. Sega 16 is a very good Sega review site, however what it lacks compared to Sega Does (IMO) is consistency and the journey.
    To try and explain what I mean:
    Sega-16 has various reviewers and their goal is to review all 16-bit (and now 8-bit) Sega games. But because there are many reviews by many reviewers, the reviews and scores are sometimes not consistent and even at times outlandish (the Super Thunderblade review being a case in point).
    Not that Sega-16 is a bad site, it’s an excellent Sega resource but I’m trying to make the point what differentiates Sega Does.

    What gives Sega Does it’s identity is the chronogaming aspect to it and following your journey through Segadom. This does not mean guest reviewers are not welcome, quite the contrary but you have handled this great thus far. ie Taylor with the Laser Active reviews and James with the sports game reviews. Because they are assigned within specified barometers it still works and still provides that consistency.
    Likewise should you assign someone with the task of tackling Japanese text heavy games again this in itself creates a consistency for the reviews.

    Hope this all makes sense !

    Liked by 1 person

      • I absolutely agree, that’s a very good point. I would probably have one or two people do these text-heavy Japanese games. While that’s not essential for SMS anymore (I believe you’re pretty much at the point where SMS died in Japan), there are some interesting, still untranslated Genesis/Game Gear games, let along Saturn/Dreamcast titles. Genesis/Game Gear aren’t too problematic overall, since there aren’t that many text heavy adventure games/RPGs, but Saturn/Dreamcast will be troublesome without a resident JP reviewer. Hopefully all goes well in that regard. 🙂

        Liked by 1 person

  2. Pingback: An Important Update | Sega Does

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