PLAYERS: 1
PUBLISHER/DEVELOPER Sega
GENRE: Arcade
RELEASE DATE: 1984 (Arcade, SG-1000); 01/91, 04/91 (Mega Drive/Genesis); 03/18/1994 (Mega-CD); 2/28/1997 (Saturn)
Flicky was a brief flash of inspiration for Sega, and up until 1984, the closest a Sega-developed game had come to mimicking Nintendo’s colorful character-driven style. Flicky, the Piopios, the Nyannyan cats, and the Choro Iguana designs burst with life and personality. The story – help Flicky rescue her baby birds from the perils of the outside world – was heartfelt and relatable. Most importantly, Flicky‘s short bursts of addictive gameplay coupled with its wonderfully-rendered characters gave the game a well-rounded depth unlike any in Sega’s catalog up to this point. Flicky isn’t quite a masterpiece, but to my mind, the game heralded a new wave of creativity in their arcade output, while also foreshadowing their future mascot rivalry with Nintendo.
In Flicky, you control the blue bird Flicky around different levels of an apartment building. Her babies, the Piopios, are adrift and must be collected by Flicky and taken to the exit. The birds amass behind Flicky in a single-line formation and will stay behind her unless they’re disrupted or taken to the exit. The more birds you deliver to the exit at one time, the more bonus points you’ll acquire; extra points are also given for beating the level quickly.
The Nyan cats emerge from litter boxes to stop Flicky from her exodus. If the cats pounce on Flicky, she’ll die, but if the cats pounce on her birds, they will disperse away from Flicky, forcing her to collect them again. The Piopios with sunglasses have rebellious minds of their own and will run all over the place if touched by a Nyan, while the goody-goody Piopios without sunglasses will always stay close to where they were displaced from Flicky. There’s miscellaneous debris – telephones, flowerpots, teacups – scattered around the level that Flicky can throw at the cats to make them disappear for a brief window of time. Later stages add in Choro, a fast-crawling iguana who never stops running across and around the entire stage.
There are forty-eight levels in total, each one consisting of a wraparound screen that gives the illusion of greater space. Unlike one-screen games where the action is bound to what the player sees, wraparound screens enable the action to move on a continuous loop. Flicky can move forever to the right or to the left, bounding from platform to platform, but she’ll never get away from the Nyan cats until she delivers her birds to the exit. For some players, the wraparound screen can make navigating the levels confusing, but Flicky‘s levels are never so complex as to get you lost; give the game time and your mind will adjust. After you beat all forty-eight levels, the levels will repeat with slightly different elements. Repeating levels were a standard element in the majority of arcade titles at the time, but in Flicky, the implication behind them – that Flicky’s war to free her babies is a never-ending one – is quite sad.
While the arcade version of Flicky is cute and colorful, the SG-1000 version is drab and barely playable. Gone are any details from the arcade version. The vintage wallpaper from the apartment has been replaced with monotonous green and blue backgrounds. Flicky, the Piopios, and the Nyan cats are all bizarro stencil copies of their former selves. Graphics aren’t everything, sure, but in Flicky‘s case, they’re a huge part of the game’s appeal. The wraparound screen effect remains, but the platforms, once so carefully spaced apart, are closer together and nearly impossible to jump on. There seem to be invisible barriers surrounding the edges of each platform as well, forcing Flicky to make pitch-perfect jumps in order to reach the platforms. Another bizarre change: the cats fall from the sky instead of appearing from litter boxes. This change might sound trivial, but when you’re about to complete the level and a cat falls out of nowhere on to you, expletives will emerge with a maddening fury.
Flicky for the SG-1000 is harder, uglier, and not at all representative of what the system can do, but the Genesis/Mega Drive version released in 1991 is a wonderful arcade port. Almost every element from the arcade game (save for the slightly wonkier music) is recreated flawlessly, as one would expect for a seven-year-old title. No wonder, then, that the Genesis version of Flicky would later be placed into damn near every Sega collection, including Sonic Mega Collection (where I had my first experience with Flicky), Sega Genesis Collection for PS2 and PSP, and Sonic’s Ultimate Genesis Collection for PS3 and Xbox 360, among others.
In Japan, Flicky also saw two additional re-releases for the Mega-CD and Saturn in the compilations Game no Kanzume Vol. 1 and Sega Ages Memorial Collection Vol. 1 respectively. Both versions of Flicky on the compilations look and play like the arcade, though the Mega CD version only plays music upon the beginning and completion of each stage. The Saturn version, however, has improved CD-quality music throughout the entire game.
Sega never honored Flicky with her own sequel, but her legacy lives on in the Sonic the Hedgehog series, and particularly in Sonic 3D Blast. In earlier Sonic games, Flickies would appear out of robots that Sonic destroyed and scamper off into the distance. 3D Blast – otherwise known as Sonic 3D: Flickies Island in Europe and Japan – brought Flickies into the forefront, playing less like a Sonic game and more like an expanded version of Flicky with Sonic as the main character. Sonic rescues the Flickies, they follow him in a straight line, if he gets hit they scatter, and he has to bring them to the exit in order to move forward.
My opinion? Traveller’s Tales, the makers of 3D Blast, weren’t interested in making yet another 2D Sonic game (what would have been the fifth in as many years). The developers obviously had fond memories of Flicky, but Sega, keen to maintain their hard-edged 90s image, probably wouldn’t have allowed Traveller’s Tales to construct a cutesy straightforward Flicky sequel. Thus the subversive 3D Blast, a Sonic game in name and characters only (Tails, Knuckles, and Robotnik make brief appearances), was born. 3D Blast wasn’t really a good Sonic game because it eschewed the series’ typical lightning-pace for isometric levels that forced you to explore. As a spiritual sequel to Flicky with Sonic playing the role of the mother and the Flickies as the Piopios, however, 3D Blast has its charm.
I haven’t played much of Sega’s arcade output pre-1980, but most of what I’ve played feels hollow and lifeless compared to Flicky. Games like Borderline, N-Sub, Safari Hunting, and Champion Baseball are all forgotten now because they lack any sort of personality or defining qualities. As such, I consider Flicky a turning point for the company, a game that’s remembered as much for its considerable charm as its addictive gameplay.
SG-1000: D-
Genesis/Megadrive: A-
Mega-CD:B+ (where’s the carnival tunes?)
Saturn: A-
Cheers to SegaRetro.org and Hardcore Gaming 101 for their invaluable information on Flicky.
13 replies on “Flicky (Sega, 1984)”
Never cared for this weak game and wondered why they would release it 2 years after the Genesis dropped. Probably one of those downloadable games for their failed modem(Telegenesis), like Fatal Labyrinth. It certainly wasn’t worth the 30-40 dollar price tag they slapped on it when it came out. I always skipped over this game at the rental joint, even if there was nothing else to rent. This ranks up there with Columns and Gain Ground as a game Sega seemed adamant on stuffing down your throat, with all of the compilations they’ve put it on…
Are those the prototype Sega Vr Glasses on your avatars head, DC? I remember reading about them in numerous mags way back when. I certainly hope they’re not the Atari Jaguar’s VR Goggles…
My mind is probably warped from so many terrible SG-1000 games (including SG-1000 Flicky), but I really like the Genesis version of Flicky. Perhaps more than I should.
I’d have to ask the artist of my avatar image to see what he had in mind. I’m quite sure he wasn’t thinking of the Jaguar, though.
It’s a great idea reviewing all the versions in one swoop. Saves going over old ground later. You may have to be mindful later as titles like Sonic and Shadow Dancer vary greatly between the systems. Or was it excuse to break from the SG-1000 badness (although I thought the system was picking up slightly).
If a game has multiple versions across several systems, I will play them all. Certain games are different, though, like Sonic where the Master System and Game Gear versions are the same and the Genesis version is different. Definitely taking all that into account.
Ya this game is basically the same game with different music and graphics. Not like most games where the different versions are totally different. Plus alot of the games are totally different, or a larger part of a collection. Flicky is kind of a special case.
Flicky! I used to play the Genesis version of this game all the time! But this SG-1000 version made me shudder with disappointment.
Also, I had no idea this was on the Mega Collection. How did I not know this? I played that game so much the disc broke. I’m ashamed to call myself a gamer.
Also, first multiplatform review! Hurrah!
Flicky was only on the Gamecube collection, apparently. Either play Robotnik’s Mean Bean Machine 30 times or have a Sonic Adventure 2: Battle save on your memory card.
Actually, I played Sonic Mega Collection Plus on PS2 and it had Flicky as an unlockable game. I don’t remember hoy to unlock it, but it was there (it’s the Genesis version, by the way).
I thought it was a really fun game. I eventually got bored of playing it too much but it had its charm. The music’s really weird though, could’ve been better, but everything else feels right to me.
Hey, and nice review, it was really fun to read.
Oh woops! I shall correct this.
And thanks!
The Mega Drive Flicky was one of the games released for the Sega Game Toshokan service in Japan (kinda like Sega Channel, but using an actual modem). Same with Fata Labyrinth.
Kinda ballsy for Sega of America to release them as full cartridge games.
Particularly in ’91! Both games are fun and all, but not $40-$50 in early 90s money fun.
Fatal Labrynth and Flicky were both Budget titles. I want to say they retailed for 20 or 30 dollars. (Probrably 30 if I recollect ) I had almost bought Fatal Labrynth when it came out new because it was so cheap but I rented it instead.
I know I’m pretty late here, but the Mega CD version of Flicky does have music during the stages (title screen and bonus stages as well). Maybe you had a problem emulating an ISO or something, but I can guarantee music actually plays during the stages, either through an emulator or original hardware. The Mega Drive version is really good, but I think the Mega CD version beats it for having the same gameplay, but with better music.