PLAYERS: 1-2 simultaneous
PUBLISHER: Sega
DEVELOPER: Sanritsu/Opera House
GENRE: Shooter
RELEASE DATE: 1990 – (EU)
Double Hawk stars John Jackson and Jack Thomas, two “seasoned veterans” called out of retirement to take down international terrorist organizations around the world. Which organizations exactly? It doesn’t matter, they’re all evil. Besides, you’re just a body doing what he’s told. The U.N.’s calling the shots here, and the rules are as follows: shoot whoever/whatever’s in front of you, don’t forget your headband, and never ever put on a shirt.
Once you’re dropped into enemy territory, you’re locked onto a single screen, no scrolling. You can’t move anywhere, except to the left or right of the screen to avoid enemy fire. Enemies parade in front of you, shoot at you, then run back off-screen, like the cowards that they are. Not just common soldiers either, but tanks, airplanes, helicopters will drive on, leave a burst of bullets, then drive off. Don’t let them have the satisfaction. Maneuver your crosshair over them, then shoot like crazy. Also, power-ups are your only friends on the battlefield. F increases your character’s speed, R gives you a rapid-fire machine gun for a limited time, S provides a shotgun spread, and B equips you with bombs/grenades.
You might control a seasoned veteran, but your crosshair is an untrained cadet. In order to move it, you have to hold down button 1, then aim with the D-pad. While you do this, you aren’t able to move, which leaves you open to bullets. Basically, you have to choose if you want to move your character away from danger or move your crosshair. I suppose if you could move both at the same time the game would be too easy, but it still feels like an awkward control scheme begging to be resolved.
As you rain shells upon your enemies, a timer counts down at the top of the screen. Once the time is over, you move to the next screen and take on another wave of evil terrorists. For such a violent game, though, there’s absolutely no incentive to kill anyone, other than points. You can wander back and forth across the screen, avoid the bullets fired at you, and let the timer run out if you want to take the pacifist route. The only exception is the boss battle, where you have to destroy whatever heavy piece of machinery is in front of you to progress. Otherwise, you can conscientiously object your heart out.
The pacifist route sounds boring as sin, but it’s not like Double Hawk‘s that enjoyable while you’re engaging in terrorist warfare. The only depth comes from deciding whether you want to move the crosshair or your character, and that’s more obnoxious than engaging. There are moments when there are literally no enemies on the screen for 15-30 seconds at a time; I’ve run out the timer just waiting for enemies to appear. The four powerups add a smidge of spice to the action, but only the grenades really help you move further into the game (they’re all but necessary for later boss battles). There’s not even any propulsive chiptunes to get your blood boiling. In fact, there’s no music at all. None. All of this screams of a game that was hastily cobbled together to make some quick scratch off the still-profitable European Master System markets. Double Hawk, you are dishonorably discharged.
D+
12 replies on “Double Hawk (Master System, 1990)”
I’m pretty sure this also got released in Canada, although it definitely didn’t come out in the US.
Poor Canada
I was hoping this was going to be a good Cabal style game, evidently not.
And your right about those graphics look like something from a C64 or Amstrad CPC.
I’m in the same boat – seems like a missed opportunity, especially for a system as capable as the SMS.
Changing the subject, hello Dylan! It’s been a while since I see your posts, and i like them. Sorry for the English errors if I did, because i am not American and neither speaks English correctly.
Ah, i also commenting in your post of Hoshi wo Sagashite
Thank you, Q! Your English is just fine!
=)
Would buy just for the artwork. Simply amazing!
More work was put into the art than the actual game, I’d say.
Ouch. Looks like one of those freeware DOS games that used to come on magazine cover discs.
I don’t even think it’s that good.
So, from reading your review, this is a gallery shooter/Cabal-like, so the limitations of the control scheme are kind of the point. Wild Guns is probably the best of these games.